Creating this new "animal", my principle thought was the suggestion of speed. And to achieve this, I employed several visual-language principles: the first one is simple association of ideas through the interpretation of select anatomical features. Certain animals, such as the cheetah, who can achieve great speeds while running, make use of their long tails for balance during cornering. Equipping a character with such a tail can be indicative of this. In the same sense, equipping it with legs which are similar in morphology to those of a horse or horse-like animal can reasonably be used to point to these creatures' great speed.

The second visual element I used, however, is a bit more complex. I am referring to principles of aerodynamics and stability in motion: upon constructing ever faster vehicle models, race-car manufacturers eventually noticed that upon surpassing certain speeds, their cars actually had a tendency to lift off the ground, thus losing traction and even running the risk of losing control and crashing. Another issue was that during cornering, the high velocity tended to cause equal losses of control and wipeouts due to lack of grip. These issues were amended, respectively, by the addition of a wing attached to the rear of the car which would produce downforce, thus keeping the car on the road, and by widening the distance between the car's rear wheels (and sometimes also the distance between the front wheels), in order to increase the amount of grip they could obtain.

I reproduced both these features in the design of my character, first by flattening out the face and tilting it back, to mimic the downforce effects of a wing, and then by changing the structure of its legs and hips to something completely non-existent in nature, in order to widen the distance between the legs' points of attachment to the torso, in order to simulate increased grip and stability.