Dwarven Primalist








The third and final member of Nature's Green Team. For this character, I wanted to come closer to the human form, but perhaps without going all the way. Commonly in artistic works belonging to the Fantasy genre, the Elves are portrayed as having a strong connection to nature. However I felt that to continue that custom would be a bit commonplace, so in trying to change things up a little, I decided to bring Dwarves from their traditional industrial-inspired theme into nature's fold. This also proved to be helpful in the matter of suggesting the character's strength attribute, which brings us to the next element of visual-language that I'd like to mention: artistic deformation.

In regard to this principle, we are once again dealing with proportions, but in this case, instead of there being a change in the proportions of the elements of the body in relation to each-other, the entire body's dimensions are warped as a whole, leaving the relationship of its component parts constant, the only comparative difference being in relation to other, external elements.


In the case at hand, I effected the deformation by designing a character whose body is the width (and simulated depth) of an average human being, but whose height is greatly reduced. This separation from the norm of the relationship between height and width has resulted in a figure who appears to be somewhat stout and remarkably stocky. This is because the mind of the viewer perceives the change as the character's body having been compressed, which - following the laws of physics - results in an increase in density which in turn would make muscle and bone fiber far stronger and sturdier.