Dwarven Primalist
The third and final member of Nature's Green Team. For this
character, I wanted to come closer to the human form, but perhaps without going
all the way. Commonly in artistic works belonging to the Fantasy genre, the
Elves are portrayed as having a strong connection to nature. However I felt
that to continue that custom would be a bit commonplace, so in trying to change
things up a little, I decided to bring Dwarves from their traditional
industrial-inspired theme into nature's fold. This also proved to be helpful in
the matter of suggesting the character's strength attribute, which brings us to
the next element of visual-language that I'd like to mention: artistic
deformation.
In regard to this principle, we are once again dealing with
proportions, but in this case, instead of there being a change in the
proportions of the elements of the body in relation to each-other, the entire
body's dimensions are warped as a whole, leaving the relationship of its
component parts constant, the only comparative difference being in relation to
other, external elements.
In the case at hand, I effected the deformation by designing
a character whose body is the width (and simulated depth) of an average human
being, but whose height is greatly reduced. This separation from the norm of
the relationship between height and width has resulted in a figure who appears
to be somewhat stout and remarkably stocky. This is because the mind of the
viewer perceives the change as the character's body having been compressed,
which - following the laws of physics - results in an increase in density which
in turn would make muscle and bone fiber far stronger and sturdier.