Which still leaves the issue of suggesting strength. With
this character, I have applied the same rule of proportions which I have
discussed in the case of the previous one, but I have also approached a second
principle: materiality.
When someone views a picture of a rock, they will at once
perceive it to be heavy and hard. In the same way, seeing a person lifting a
large stone immediately suggest that that person must have good physical
strength in order to be able to lift such a stone. And by an extension of this
notion - a being made of the same heavy stone, which is capable of locomotion
must be possessed of at least enough physical strength to lift its stone limbs
off the ground. So it is that the visual image of a large being made of stone
should be sufficiently indicative of great strength.
But this brings us to the next point: how does one show that
an item in an image is made of stone and not something else? Materiality is the
key: the quality or character of being material or composed of matter.
Visually, this trait is rendered via the use of shape, colour, lighting and
texture. In the case at hand, stones in nature appear in all shapes and colours
and can reflect or absorb light in any number of ways, so the component most useful
to help set them apart is texture. In his book "Imaginative Realism: How
to Paint What Doesn't Exist"[21],
author and artist James Gurney discusses the use of texture to simulate
materiality, covering technical aspects such as applying texture unevenly
across the surface of an illustrated object in accordance to lighting so as to
simulate the way in which the human eye perceives objects in reality.
In the images below, you can see my progression through the
different phases of materiality, from the shape of the stones: rough and random,
through the colours - in various plain grays of common rock and finally to the
lighting and the texture, simulating uneven chips and wear around the edges,
weather-beaten stains or discoloration and the very basic pores or igneous rock
or metamorphic cracks.