Shade Archer







For this, the first character of the Red Team, I chose the role of an archer. I wanted to keep at least somewhat close to the human form for the beginning, since I felt this group was perhaps the one furthest away from it, and thus needed at least one member that would bring it a bit closer to what my audience could relate to. Beside this, combat-archery is a skill which would require agility, so this would fit into the context well.

In order to suggest the character's allegiance to the Speed primary attribute, I chose to make use of the same principle of visual-language by which I suggested Strength in the case of Green Team's Dwarven Primalist: artistic deformation.

The same technique is thus applied, warping the body's dimensions relative to external elements of reference, while keeping the proportions of the component body-parts relative to each-other constant. But whereas in the previous example we had achieved the suggestion of strength by compressing the character's height to indicate an increase in density, in this case the required change was the exact opposite: increasing the individual's height while keeping the width and depth constant resulted in a figure with long limbs which appear well-suited for running, as well as a general sense of it being light-weight, as though its "tissues" had a low density, favoring quick movement and reflexes.