The creative process itself presented some interesting challenges: I started with a basic humanoid-shaped blot, initially in green, but which I later changed to brown, as I decided to have him covered in rough bark.

 Clothing and tools were out of the question, since they would both clash with the natural theme and be visually distracting in this case, so instead I devised a structure of darker-coloured bark to indicate a layer of living-armor and - again - to emphasize the hands, as well as a network of strange roots that break up the monotony and also allow me to add the team-specific green. 

The head was initially intended to be a slightly different shape: just a concave piece of trunk bark attached to the neck muscles, with no cranial structure, and the face merely painted on in rough tribal-like pigments. I abandoned this idea, however, and opted for the current version which looks less like something of an artificial construct, and more like something that grows naturally, and is thus seamless and unadorned.


Another noteworthy issue were the eyes, as a tree trunk cannot develop structures which are spherical or independently-mobile, and so anything of the kind would be unconvincing. I solved this by positioning a pair of roots so as to merely suggest, as if at random, the position and basic shape of eyes, where in fact there are none.