The Roaming Woods








For the second character of the Green Team, I decided to use another element which sends a strong visual message which alludes to nature and the earth: stone. For while it's true that shaped stone (such as a statue, for instance) might hint to artifice or civilization, a rough, unpolished, randomly-shaped rock can only be indicative of the natural processes which helped form it.

I thus started with a block of such rough stones to form the body of the next character. The issue with this was that it didn't allow me to make use of the team's specific green colour, which would have made the character seem out-of-place.

In trying to find solutions to this problem, I considered several possibilities, such as using a piece of green cloth or flag which might have accidentally gotten caught on a sharp piece of rock jutting from the character's back, thus sticking haphazardly to him, but this idea would have suggested the use of the colour was unintentional and uncharacteristic of the character, so I discarded it.


I also considered having the component pieces covered in moss, which apart from allowing the use of the colour, also help reinforce the visual message of the theme of nature. With this idea I felt I was on the right track, but I feared that the resulting look would be too unassuming or uninteresting and - more importantly - easily forgettable by the viewer. As I believe it is important not only for concept artists, but for any visual artist to be able to create images which can make an impression on the audience, I decided against the use of moss, and eventually opted to have a thicket of trees growing on the character's back and forming its head, which retained the theme-enforcing aspects of the moss, while also granting a better visual stimulus and opening up an interesting avenue for the in-game story component.