However these
particular colours are also associated with such things as aloofness, lack of
emotion and elitism. Therefore, individuals depicted through their use would
also adopt some of these side-effects. This is not an issue, though, as this
does not necessarily interfere with the required primary attribute of Wisdom.
The only possible hindrance lies in the fact that Tranquility,
Calm, Scholarship and not least of all Wisdom itself all preclude violence and
aggression, and so the video-game's theme of an "international
conflict" makes their implementation problematic. Attempting to circumvent
this dilemma, I tried to imagine how a very advanced civilization would go
about solving a budding-conflict situation in a fantasy setting, assuming
diplomacy had already failed. Barring the idea of them simply giving up, I
thought perhaps they might engage those who called themselves their enemies
using non-lethal, or perhaps even violence-preventing implements. I decided
this would fit well, as it would make sense for such a civilization to want to
actively engage others and prevent them from using violence against them, or
even each-other.