However these particular colours are also associated with such things as aloofness, lack of emotion and elitism. Therefore, individuals depicted through their use would also adopt some of these side-effects. This is not an issue, though, as this does not necessarily interfere with the required primary attribute of Wisdom.


The only possible hindrance lies in the fact that Tranquility, Calm, Scholarship and not least of all Wisdom itself all preclude violence and aggression, and so the video-game's theme of an "international conflict" makes their implementation problematic. Attempting to circumvent this dilemma, I tried to imagine how a very advanced civilization would go about solving a budding-conflict situation in a fantasy setting, assuming diplomacy had already failed. Barring the idea of them simply giving up, I thought perhaps they might engage those who called themselves their enemies using non-lethal, or perhaps even violence-preventing implements. I decided this would fit well, as it would make sense for such a civilization to want to actively engage others and prevent them from using violence against them, or even each-other.