To suggest the idea of strength, I decided - in this case - to make use of proportions. In our minds, we link the notion to high muscle-mass, but it's more than that. On instructional websites such as conceptart.org[19] or in publications such as The Art of Blizzard Entertainment[20], we are shown how a change in the proportion of the elements of a human (or humanoid) body in relation to each-other can affect how we perceive the nature and characteristics of that figure. Thus, for the Fists of the "Forest Green", I decided to employ the principle that a character with a smaller head, large upper-body muscles, particularly pectorals and trapezius muscles and, most notably, very large hands - is visually suggestive of raw, brute strength. In real-life, our hands are about the size of our faces, and a closed fist is several times smaller than our heads. Designing a character's fists to be larger than his head shifts the emphasis from his head and those things represented by it (i.e. mental activities) and towards his hands and the physical attribute they represent and which I needed to convey.