To suggest the idea of strength, I decided - in this case -
to make use of proportions. In our minds, we link the notion to high
muscle-mass, but it's more than that. On instructional websites such as conceptart.org[19]
or in publications such as The Art of Blizzard Entertainment[20],
we are shown how a change in the proportion of the elements of a human (or
humanoid) body in relation to each-other can affect how we perceive the nature
and characteristics of that figure. Thus, for the Fists of the "Forest
Green", I decided to employ the principle that a character with a smaller
head, large upper-body muscles, particularly pectorals and trapezius muscles and,
most notably, very large hands - is visually suggestive of raw, brute strength.
In real-life, our hands are about the size of our faces, and a closed fist is
several times smaller than our heads. Designing a character's fists to be
larger than his head shifts the emphasis from his head and those things
represented by it (i.e. mental activities) and towards his hands and the
physical attribute they represent and which I needed to convey.