Having decided to combine these two ideas for my project, I
was left with the question of which colours and attributes to use. The decision
being - of course - arbitrary, I chose for the first team the primary physical
attribute of Strength, and the colour Green. As this colour is commonly
associated with nature, the earth and those things which are characteristic of
them, and some of the traits commonly attributed to nature being raw strength
and endurance, it thus allowed me to illustrate the "strength of
nature" as an element in my game's fiction and to draw on the visual
elements this suggests.
The characters themselves, both because they belong to that
which is natural, and because they are defined by physical strength (which could
easily be called "brute" strength), would therefore need to be
portrayed as possessing little to no artificial implements (as such would be
unnatural). They would be socially primitive: lone individuals or, at most,
part of small tribes, and they would be generally slow, as nature itself is
seen as moving slowly from a human standpoint (e.g.: continental drift,
evolution, etc.). They would also possibly possess a certain innate honor or
dignity, stemming from a love of nature.