Having decided to combine these two ideas for my project, I was left with the question of which colours and attributes to use. The decision being - of course - arbitrary, I chose for the first team the primary physical attribute of Strength, and the colour Green. As this colour is commonly associated with nature, the earth and those things which are characteristic of them, and some of the traits commonly attributed to nature being raw strength and endurance, it thus allowed me to illustrate the "strength of nature" as an element in my game's fiction and to draw on the visual elements this suggests.


The characters themselves, both because they belong to that which is natural, and because they are defined by physical strength (which could easily be called "brute" strength), would therefore need to be portrayed as possessing little to no artificial implements (as such would be unnatural). They would be socially primitive: lone individuals or, at most, part of small tribes, and they would be generally slow, as nature itself is seen as moving slowly from a human standpoint (e.g.: continental drift, evolution, etc.). They would also possibly possess a certain innate honor or dignity, stemming from a love of nature.