Sniper








For the third and final character of the yellow team, I wanted to take a different visual path than I had with the previous two. I had already created two figures that were practically covered in brass and some form of device or another, and from a compositional standpoint, it was time for a bit of contrast.

Of course, no more brass and no more "gadgets" meant that I could no longer make use of technology to indicate intelligence. I had to do it another way.

So I decided to go back to the first principle of visual-language I used and employ proportions once again. The mechanics of this are the same as I have discussed previously: increasing the size of those body parts representative of the required attribute and decreasing those of opposing or otherwise unrequired ones sends the necessary visual message that makes us perceive those figures as possessing an abundance of the attribute in question.

Thus, whereas in the case of strength, this implied large hands, upper-body muscles and a small head, suggesting intelligence requires almost the complete opposite of this: small or at least thin limbs and unremarkable or even underdeveloped muscle-mass to draw attention away from the physical component, and instead an exaggeratedly-large head to suggest a wealth of the sort of activity for which the head is symbolic: intellectual.


With this in mind, I decided to create a small, sort-of scrawny-looking bird. Not only because this permitted for a very large head to look interesting and not too out-of-place, but also because it allowed for a pair of extremely slender bird-legs which really helped with the overall mood of the figure.