Thus, for the portrayal of the second group, a high level of technology was warranted. But on the other hand, this level of technological development could not be brought too high, so as not to interfere with the credibility of the fantasy setting of the game. In the same way, a level of technology too high would also have interfered with the mechanics of the game itself, giving the intelligence-based team an unfair advantage over the other three.


Faced, therefore, with the problem of imagining for this group a level of technological development which would be high, but not too much so, I turned to a solution which other concept artists have employed in the past when faced with the same issue: Steampunk.